Welcome to Solaris

Solaris RPG is a text-based role-play environment set in a world of mixed fantasy elements. All interaction between players is completely typed out via a play-by-post forum community. Participating is like working with others on a collaborative joint-narrative story. Each player's character has a role and the more involved they choose to be the greater their role will be. We strive to maintain a mature and literate role-play environment.

News and Updates
HTTPS is now enabled!

Just wanted to let everybody know I've enabled HTTPS to provide secure connections to the site and forum community. So be sure to access the site via https://solarisrpg.com to utilize it. Update your bookmarks/favorites! I know it'll give a couple people peace of mind who have asked why we didn't use it in the past.

Posted by Steve on 2/22/17, 7:25 PM

Quest requirements lifted

In line with what I've said about "horizontal progression" on the site, I've dropped all quest requirements.

Posted by Steve on 2/21/17, 8:20 PM

Forum reputation is back!

You can now give rep points to posts in the forum. We used this for a long time and I wound up disabling it. It's back now. We also have reputation leaderboards as well.

Posted by Steve on 2/19/17, 2:06 PM

The Howling Thicket added

A new area has been added to the Mountainous Region, click here for more details. I thought it might be an interesting place to explore.

Posted by Steve on 2/12/17, 7:12 AM

Progression Guide updated

I've made some significant changes to the Progression Guide to better explain our new "horizontal character progression" system. Please check it out when you have a moment. Click here to jump right to it.

Posted by Steve on 2/11/17, 9:43 AM

Character profile updates

I've made some changes to the first section on all character profiles (regardless of character type). I think it's a bit more organized now and it's a little easier to look at.

Posted by Steve on 2/10/17, 11:14 PM

Migration in progress

Eleven months after returning to paid hosting services I have decided without a doubt I would much rather host the site myself. The site you're currently viewing is now hosted on a Raspberry Pi 3. (Last time I used a Raspberry Pi 2.) I can definitely see some impressive differences in forum load time on this build. Domain migration is still in progress, so if you suddenly discover you can't reach the site by using http://solarisrpg.com try instead. That's all for now.

Posted by Steve on 2/7/17, 8:37 PM

Mobile tweaks

I have tweaked the site to be much more friendly on mobile devices. If you notice any glitches, let me know.

Posted by Steve on 2/5/17, 7:46 PM

Horizontal Progression

How about we focus on horizontal progression instead of vertical progression? Last year we decided to remove levels (1-100) from the game and went with an EXP-only approach. How about we try horizontal progression instead of vertical progression? How many games can you think of off the top of your head and just keep expanding upwards? TONS. EXP would still be important and it would still add up over time. It will be endless (as it is now) but instead of focusing entirely on just becoming more powerful I'd like to focus on primarily on role-play regardless of a characters EXP.

Characters will still unlock ability slots up to 50k EXP of course, but the focus will shift a bit. I've dropped "Recommended EXP" from world regions and areas to reinforce this idea. Basically anyone can go anywhere no problem. You can go wherever, face off against whatever you encounter (within reason) and role-play accordingly. Play your character how you want for the most part. EXP will still apply to PvP combat, but that's about it. Thoughts? Hit the forum and post your questions, comments, etc...

Posted by Steve on 1/29/17, 9:17 PM

New quest added

Tonight it hit me that nobody has done a quest since we established the new Quest Hub. I realize the quests we have are for higher EXP characters so I added a new lower EXP quest. I've been thinking about this one in particular for a long time and finally decided to pull the trigger. It's a real basic quest. You just have to protect some natives from a very angry and very huge bird with a viciously sharp beak. You can find it by visiting the "Quests" section in the navigation menu. I hope someone will utilize it to earn some gold.

Posted by Steve on 1/8/17, 11:50 PM

Wrapping things up

So the last few days have brought a lot of changes to the site. We now have a new layout, a new color scheme, and even a mobile version of the site! (That last one is a first. I never felt like we needed a mobile version before.) Long time players will notice that this cosmetic change is one of the biggest changes in years. It's COMPLETELY different. I hope everybody likes it. I wanted to go with a nice clean look, minimalistic, and simple. I think I've definitely achieved that. I've also gone through the site and I've been cleaning up grammar and spelling issues. That's all for now.

Posted by Steve on 1/7/17, 10:50 PM

For Simplicity's Sake

As you can all see I've made some major changes to the site. I really like it. It's new and significantly different than before. I believe it's a good change for 2017 and beyond. My focus this year is on cleaning up the site as best I can. I plan to focus on keeping things lean and to the point from now on. If you don't mind, try the site out on multiple browsers and devices. Let me know what you think. Thanks!

Posted by Steve on 1/4/17, 11:00 PM

Character registration fixed!

I just fixed a major issue with the character registration page. It was caused by an old referrer string that was set to worldofsolaris.com instead of solarisrpg.com... totally my bad. Anyway, thanks to those who notified me!

Posted by Steve on 12/20/16, 10:00 PM

Major Class & Custom Ability Updates

I've made a lot of changes tonight. Please see the list below for details...

  • All characters will receive all of their chosen classes abilities from the beginning now.

  • All class abilities will appear on a character's profile directly under his custom abilities, if he has any.

  • Custom ability slots will be unlocked every 10,000 EXP and the limit is now five custom abilities.

  • All classes have had their number of abilities reduced by three, leaving them with six (for now).

  • Dual-Spec is still available for characters over 50k EXP.

  • The Progression Guide has been updated to reflect all of these changes.

I will be working on cleaning up all remaining class abilities. My plan is to reduce unnecessary details and to fix other issues. If you have any questions, comments, concerns, etc... please email me by clicking my name below.

Posted by Steve on 12/15/16, 10:50 PM

Minor Magus update

We've made a minor update to the Magus class abilities. Magical Storm has been replaced with Negate. Check the class page for more details.

Posted by Steve on 12/14/16, 8:00 PM

Site updates

I've updated the description of every single race tonight. If you haven't read them in awhile now would be a good time to do so. I also phased out the "Origin of Species" sections and just merged them into the general race description. That section seemed a little redundant to me. I've changed Freeform characters to Veteran characters. Chris, Bryant, and myself all thought this would make sense so I went ahead and made the change. I've changed Job Class to simply Class. I felt having both "Job Class" and "Professions" was confusing because in Solaris they are two very different things. Finally, I've also changed the name of the site from World of Solaris back to Solaris RPG. That is all.

Posted by Steve on 10/20/16, 10:02 PM

Balthazar's Fortress

Balthazar's Fortress has been added to The Hinterlands Region. The description of the new area hints at Grey's efforts to ramp up his armies overall strength and mentions a special concoction the Vegonian's are now equipped with. This vial is used when the Vegonians are threatened and it amps up their strength, endurance, and increases their overall size for the duration of an entire battle. It basically turns them into ravenous hulking rage beasts. So, with that in mind, role-play accordingly! On another note, I will be adding areas for the remaining World Bosses very soon. These locations are places you would go to in order to encounter them. That's all for now.

Posted by Steve on 10/15/16, 9:44 AM

Character Submission Conundrum

Most of our regulars around here might not realize it, but creating a character is apparently extraordinarily difficult. This year the ratio of acceptable character subs to unacceptable subs is about one in twenty. Which I find terribly unsettling. The concept of this site is pretty simple in my opinion. Quite simply, this site is a place for role-players who enjoy writing stories to do just that, write stories!

If someone can't write more than a sentence for a character bio, what in the world makes them think this site is a good fit? This happens so frequently it's utterly disappointing. Out of the several dozen submissions this year most of them have less than one sentence for a bio, some of them a single word. (Someone literally put "cool" for their bio a few weeks ago.)

I have tried everything from putting text requirements on the text box in the submission form to putting bright red and bold text saying that we absolutely need a descriptive bio to accept a character submission. Neither one has worked and I'm not really sure what else I can do. I have even tried finding the proper target audience to advertise to and we still receive terrible submissions.

If anyone has any ideas on how to remedy this situation, I am all ears. If you have any ideas please email me by clicking my name directly below this or post your idea(s) in the forum under Solaris Discussion. Thank you all for your continued support. /endrant

Posted by Steve on 10/13/16, 11:07 PM

Race Guide Updates

Bryant, Chris, and myself were discussing the fate of some of our available races last night. We decided that Fae and Elwen could be bumped down a notch to creature instead of race. So I went ahead and made the change. We currently have no characters of either race, except for an inactive one. We can reevaluate Fae if that particular character returns. On the other hand Vegonian has been made into a non-playable race. The race will remain as a race but players will no longer be able to create characters based on that race. We had no Vegonians, so I don't see this as a problem. We felt these changes would make character creation a little easier for new players.

Posted by Steve on 10/12/16, 10:25 PM

Guild Hall Updates

I'm working on posting up Guild Halls for each job class on the World Atlas section. Most of you are probably aware of this by now if you keep up on the forums. I've decided to change the names up of these locations though.

Current Guild Halls:
  • Adventurer -> Adventurer's Lodge -> Mountainous Region

  • Champion -> Champion's Enclave -> Osperian Region

  • Cleric -> Monastery of Light -> Kazarial Region

  • Magus -> Tower of the Magi -> Plains Region

  • Mercenary -> Den of Wolves -> Xhan Tarn Region

  • Necromancer -> The Necropolis -> Swamp Region

Each Guild Hall will be a role-play location listed on the World Atlas and each will be located in a different region. So far the Adventurer's Lodge and Champion's Enclave are already up and also seem quite fitting. I'll be working on the others soon.

Posted by Steve on 10/12/16, 10:13 PM

Switching things up

Here's a change of pace. I'm going to start posting updates back to the main page instead of the forums. I feel like the front page is a little neglected because it never changes. Once you've read it you really never look at it again. If I put updates here it should make things more interesting. On another note, the advertisement I recently added to the bottom of the site is actually doing well. It's been a good test run so far. Thanks to anyone who disabled their ad blocker on the site!

Posted by Steve on 10/12/16, 10:02 PM
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