The World of Solaris is a text-based role-playing environment. Interaction between players is completely acted out via play-by-post forums. We have a very dedicated community of role-players who strive to develop and improve our role-playing environment. In one form or another this role-play environment has been an ongoing project since summer of 1996. Participating in the World of Solaris is like working with others on a collaborative story. Each player has a role in the RPE and the more involved they choose to be, the greater their role will be in the game world. We focus on mature and literate role playing to provide a creative outlet for all players involved. We welcome all those who may be interested in role playing.
Upgrade Characters available
It's been a good while since we had Upgrade Characters. They are now back for those of you who have level 100 characters and the Prestige to convert to Experience. I think this is a great perk for players who want another character but don't want to start out at the bottom again. The Prestige to Experience ratio may change though, just so everybody knows. Let me know what you think in the comments below.posted by Steve -- 12:00 PM 9/18/2015Level 100 Dual Spec available
So here it is folks! If you have a level 100 character you may now select two different job classes and use abilities from both. This does not give you anymore ability slots than you already have, so choose wisely. This perk can be purchased from the Survivor's Enclave for Prestige points. One catch though, it's not cheap. In fact, it's worth about ten levels of experience to obtain it.posted by Steve -- 10:46 PM 9/16/2015All Job Classes updated
Thanks to my friend Jason from work for some clever ideas, all the job classes now have an eighth ability. I was a little hung up on the last few and he offered his outside views and I put my own spin on them. Sometimes it's good to have someone from the outside look in and help you come up with new ideas. I encourage everyone to go check out the new abilities. Each of them are plainly tagged "NEW!" and listed at the beginning of the classes ability listing. Let me know what you think!posted by Steve -- 10:24 PM 9/16/2015Goodbye Milestone Packages
So I decided to make another pretty big change within about a 24 hour period (almost). I have scrapped the Milestone Guide entirely in favor of replacing it with a couple new paragraphs detailing leveling up to 100 in the Development Guide itself. Please check the comments link below for more details on this. I think it's a good change because it further simplifies the Guidebook and it takes away a very repetitive guide, the Milestone Guide. I've never been particularly happy with that guide so I won't miss it. Characters will now earn 2,500 gold and will unlock an ability slot every ten levels in their journey to level 100. Besides the bits about companions, professions, and mentorship I think that one sentence sums up the entire Milestone Guide. Let me know what you think about the change in the comments section.posted by Steve -- 10:05 PM 9/12/2015Template Updates
The updates to the character profiles I've been working on are now complete. I have also updated the templates for the shops in the market, the job classes, and the character races. This has taken several days to complete. Please take a look around and make sure everything is looking as it should. Sometimes I miss things during huge template changes like this one. These changes make things significantly easier for me to take care of on the back end, and I feel most of the changes make the site look a little more clean. I've also fixed lots and lots of tiny problems I've found through the site. Let me know if you find any bugs in the comments for this post on the forum. Thanks!posted by Steve -- 8:50 PM 9/11/2015Minor Updates
I have just finished making some minor cosmetic changes to the site. I have also temporarily taken down the Compendium until I can find time to add some more content to it. I feel like having one item in the list of topics is kind of silly, even though I put a lot of time into the one item. I just had to restore the site to a backup I made yesterday. This has removed the mail server I dumped several hours into, so I won't be putting it back up for a bit. A bad forum update did some serious damage to the forums and the SQL database so restoring from a backup was the quickest and easiest route to fixing the problem. We also have a new character, Nasaj!posted by Steve -- 9:29 PM 7/12/2015New Additions
Thanks to the players behind Wren and Seric we have a new shop, a new shop type, a new profession and a new job class. Check out the Profession Guide for more information on the Handler profession, which is basically like a pet store owner and operator. Check out the Marketplace to see the new shop "Claws, Paws, and Hooves" and then make sure you check out the new job class, the Beastmaster! The Beastmaster is basically a summoner of the various animals and creatures of Planet Solaris. Also, I've posted up a new quest on the Quest Hub.posted by Steve -- 10:15 PM 4/13/2015Prestige points!
I had some extra time this evening so I made some changes to the character section that I’ve been considering for a while now. If you’ll notice, levels are no longer displayed on the character profile, but on the main character page listing. Instead of showing levels on the character profiles, I now show a field called “Prestige”. Prestige points are the extra EXP a character earns once he achieves level 100. As you know, the EXP cap is 10,000 points, and many characters have well beyond that. Prestige takes care of these extra points. The point can be applied to a new character if you choose to make one. If you have an extra 4,200 EXP in your Prestige, you could essentially make a new level 42 character… Or you could make two or more new characters and split the EXP between them. The choice is yours.posted by Steve -- 8:15 PM 4/6/2015Revamped Timeline
I have added the World of Solaris Timeline to the main menu for a couple reasons. One, to reduce clutter in the Guidebook and two, I wanted to bring it out for more people to see. I figured if I got it out into the open it would get more attention and the storylines are a critical part of the site's history. In other news I had to remove the sliding navigational menu. Unfortunately the trick I used to get the menu to remain stationary as the user scrolled wasn't fully supported in a couple popular browsers. (I hate IE.) Anyway, I was sad to see it go, but maybe it can return in the future.posted by Steve -- 9:48 PM 4/3/2015The World Atlas
I've removed the "World Guide" from the Guidebook and given it an entirely new section called the "World Atlas" instead. I feel that this helps bring out the regions of Solaris a bit more and it may help to maintain player awareness of all the available locations for Role-Play possibilities. I've also gone through and updated some of the sections to make their sub-areas a little more easier to see. (They are nested now as list items instead of the entire page just being a giant wall of text.) Also, I've added another quest! This time from Garr Fengalon.posted by Steve -- 2:25 PM 3/29/2015The Quest Hub
I have just put up the new Quest Hub and the first quest. It’s still a work in progress but it’s coming along nicely and I think it’ll give someone something to do if they would like to earn some gold on the side. Just remember that you can do quests solo or with a fellow a player. The more effort you put into a quest the more gold and experience you will earn on that character. The minimum effort is at least 250 words, and I think most of us could do that in our sleep. There is much more to come and I’ve got a long way to go. If anyone would like to submit a quest you can post your addition to the Peer Review Forum and we’ll go from there. If you have any ideas, comments, or suggestions feel free to post them in Solaris Discussion. Thanks.posted by Steve -- 9:01 PM 3/26/2015The return of questing
In the World of Solaris a quest used to basically be something to motivate a player into doing a short role-play session. Sometimes it’s difficult to think of something to write about, and that’s what a quest was for. You picked your quest and typed up a session of your character completing the quest. You as the player would then receive a reward of some kind, typically more gold and occasionally an item of some sort. The more I think about it, the more I’d like to bring back questing. I’m planning to do things a little differently this time around though, although the concept of questing in the World of Solaris will still be pretty much the same. Over the coming days and weeks I’ll be working on a new questing system. It will be located in the main menu to your left and when you’re bored you’ll be able to go to it, pick out a quest, write it out, and post it up. The character completing the quest will earn gold along with the typical amount of EXP per word count. The idea is to give players something to do while they’re waiting on a reply in the Role Play Forum. Stay tuned, because more is on the way. Also, if you have any questions or comments please post them in the Solaris Discussion forum to get a topic started.posted by Steve -- 4:35 PM 3/21/2015What’s new? A lot.
I’ve decided to change some things up around the site, as you’ve probably already noticed. Number one, I’ve made the entire site fully HTML5 compliant, which is great because HTML5 is the future of the web as far as I’m concerned. So that’s a big thing, a big update, and yeah the site looks a lot different but it’s still the same old Solaris. Another thing you’ve probably just discovered is that I’m now posting news and updates on the front page! I think the front page of Solaris has been greatly ignored for the most part over the years. It’s always been a static page with some basic information to help get people started. Not anymore! I’m going to be posting news and updates here from now on. (I actually used to do this about ten years ago.) I think most of our player’s at this point have probably noticed I’m really focusing on taking Solaris back to its roots. That’s when I personally had the most fun on the site, and even though I know I’ve changed over the years (as we all have) I think returning the site to its roots is a step in the right direction. Too many things changed over the years, many things pushed a lot of people away. I know there’s a slim chance I’ll be able to wrangle up those old players, but that’s not the point. I’m doing this revamp for me more than anything. Solaris is a big part of my life… and it’s pretty much my only hobby besides some PC gaming. To me this step is the best step, and that’s the step I’m taking.posted by Steve -- 11:43 AM 3/21/2015